About Me
- My passion is game design You may know me from Jam City or Electronic Arts. I'm a senior game designer based in Toronto and my skills span game design, game programming, UX, QA and data analytics. In addition to being an avid gamer, I have studied game programming and UX to better understand what goes into making a game great. My personal portfolio includes 4 games that have been self-published on the App Store, Google Play and Steam.
- .. , Skills and strengths:
- Design - F2P mobile and live ops
- UX - research and prototyping
- QA - AAA shipped
- Programming - mobile and PC
Industry Experience
Jam City | 2019 - present
Senior Game Designer
I am currently a senior game designer in Jam City's Toronto studio working with developers, product managers and artists to implement game features for the long running F2P game Bingo Pop - over 10 million players and the top bingo game on Android. Jam City is the creative force behind 6 of the top 100 highest grossing games on the App Store and Google Play. Jam City has 14 studios worldwide and over 1,000 Jam Citizens working on IPs that include Cookie Jam, Harry Potter, Disney, Jurassic World, Avengers, Family Guy and others.
Jam City
Leading the evolution of gaming and interactive entertainment
14 studios Worldwide
Over 1,000 Jam Citizens
Some of the best IPs in the Industry

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My Education
George Brown College
Advanced Diploma in Game Programming from George Brown's faculty of Computer Technology.
University of Toronto
iOS app Development Certificate from the University of Toronto.
University of Michigan
UX Research and Design Specialization from the University of Michigan.
Self-Published Games

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Assault on Hyperion Base | 5,000+ downloads on Steam
After a distress call was received from Hyperion Base, you have been sent out to secure and reclaim this advanced research facility. Discover what project A.N.D.R.O.I.D really is and what happened to the team stationed there.

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Nihsul's Castle - PC
Nihsul's Castle was a school project made in 2016 where I focused on how to incorporate assets and animations. The project was in Unreal and I used Epic's free assets from Infinity Blade along with their particle effect package.

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Supernova Escape - App Store
Supernova Escape was another game that I completed for a school project. It was made in Xcode and was a Shoot Em Up similar to Galaga. The objective is to destroy all the bosses and hopefully set a new high score.

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Convoy Clash - Google Play
Convoy Clash was a final school project that included 3 team members. It was a fun team project that had unique benefits and challenges.

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Adventure Land - Google Play
My first published game. A short simple game in Unity for both iOS and Android. I wanted to get familiar with mobile development and get a game out on both platforms.